I immediately selected Drizzt Do’Urden, perhaps one of the most recognizable faces within the The Forgotten Realms universe. Dungeons & Dragons: Dark Alliance also pulls from the other two novels in the Icewind Dale Trilogy to create a more tongue-in-cheek narrative that, at times, feels more lighthearted than the books from which it draws inspiration.Ĭombat design for each of the currently available roster of four characters feels unique, with each bringing their own distinct play styles into the fold. It is a predictable tale of heroics set in a now-generic fantasy setting, the first in a trilogy that would popularize The Forgotten Realms among a broader audience in the late 1980s. Instead, Dark Alliance tapped directly into the comforting nostalgia of sitting on the floor of my bedroom as a child, bending the spine of the novel that would be one of my first exposures to Western fantasy and everything the genre would behold.ĭungeons & Dragons: Dark Alliance attempts to adapt one of the most seminal novels in The Forgotten Realms campaign setting: The Crystal Shard. But that trailer couldn’t be any more misleading. It felt like a show of desperation, an attempt to prove something to an untapped player base. The first trailer for Dungeons & Dragons : Dark Alliance is dark and haphazard, ridden with nauseating visuals set to post-hardcore metal that tries to sell a perceived coolness to a franchise associated with a tabletop scenario.
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